Tomb Editor Suite Changelog

Updated on 3 November 2024
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1.7.2 #

Tomb Editor #

  • Added native support for TRNG plugin triggers.
  • Added smaller texture selection sizes into the texturing panel.
  • Added adjustable quality settings for 3D objects (potentially fixes 3D view texture corruption).
  • Added TEN nodes for revolving / stopping the revolution of an object around other object (vertically and horizontally).
  • Added TEN nodes for checking and modifying last used inventory object.
  • Added TEN nodes to generate particles from a static object or from a volume.
  • Added TEN node to check if a particular sound is playing.
  • Added TEN node to activate a camera.
  • Added TEN node to attach the game camera to a moveable.
  • Added TEN node to reset game camera if it has been modified.
  • Added optional offset to TEN nodes for adding dynamic lighting to moveable or static objects.
  • Added handling for OnUseItem event in node editor.
  • Added ability to enable or disable particular event.
  • Added drag-n-drop support for object ID controls in node editor.
  • Increased TEN flipmap count up to 255.
  • Improved geometry manipulation and texturing performance.
  • Improved “Edit volume” window’s initial opening time.
  • Improved Particle Generator nodes to allow user to choose a sprite number to use up to 100.
  • Improved slope detection for more precise steps.
  • Fixed illegal generation of slanted portals.
  • Fixed wrong bone offsets for custom Lara outfits.
  • Fixed title bar using dark mode even if Windows theme is not set to dark.
  • Fixed incorrect sounds for all classic override TEN sound catalogs.
  • Fixed “Set specified mesh visibility” TEN node.
  • Fixed text nodes to allow usage of string keys in external script files.
  • Fixed Trigger Window assigning wrong ExtraNG String IDs when path to Script directory is set up.
  • Fixed UI for Emit Particle Node as previously hidden the source and destination point when the name was too long.
  • Fixed ghost blocks not rotating when transforming rooms.
  • Fixed textures at extra split level not rotating when transforming rooms.

WadTool #

  • Added “In quicksand” and “Underwater” sound conditions for TEN.
  • Fixed TR2 BIG_SPIDER sounds remapping incorrectly for TEN.
  • Fixed animcommand editor incorrectly pasting selected command to selected frames if framerate is bigger than 1.

TIDE #

  • Updated FLEP for new TRNG projects.
  • FLEP widescreen patch will now be installed by default for new projects.
  • Updated Plugin_Video for new TRNG projects – now makes the game DPI-aware.
  • Updated TR1X preset to 4.5.1.
  • When creating a new script file, the correct file format will now be automatically selected, depending on the current engine.
  • Added the option to turn off auto closing of parentheses when working with .lua files.
  • Fixed infinite loop when trying to switch projects after opening a .trproj file.
  • Fixed Gameflow.lua not automatically saving when creating new levels in a TEN project.
  • TEN Base WAD
  • Changed stateID for animation 440 of LARA to 37 to fix errors when pulling the draggable body.
  • Removed ANIMATING2 as it has been superseded by MINECART_SWITCH