Version 1.8.1 #
Tomb Editor #
- Save transform window position after closing it.
- Invert vertical position value in a transform window.
- Order nodes in a list by category.
- Fixed exception when a classic trigger was created with a volume selected.
TombIDE #
- Added default placeholder texture for newly created TEN projects.
- Fixed string editor throwing exception with TRNG scripts.
TEN nodes #
- Added nodes for moving moveables and statics along flyby paths.
- Added a node for changing scale of a moveable (visual only).
Version 1.8 #
Tomb Editor #
- TombEngine and Tomb Editor will now share the same version numbers.
- Fixed exception on copying memo or imported geometry position to clipboard.
- Fixed trigger export returning wrong ConditionNg mask for non-moveable objects.
- Fixed animated texture errors with high texinfo count in TEN levels.
- Fixed merged static meshes in TEN levels.
- Fixed double-sided room faces generating incorrect normals in TEN levels.
- Fixed a few cases of new nodes spawning in the bottom left corner of a node graph.
- Added object transform window and Ctrl+T shortcut for precise editing of object position, rotation, and scale.
- Added a button to expand all nodes in the node selection window.
- Added ability to scale a group of static meshes in TEN levels.
- Allow to move camera up and down with E and Q keys in fly mode.
- Imported geometry object tag now also shows rotation and scale.
WadTool #
- Added option to cancel skeleton editor closing if a warning about unbalanced meshtree is thrown.
- Fixed incorrect copying of sprite sequences from one wad to another.
- Fixed TR3-TEN remapping of puzzle objects.
TombIDE #
- Updated TR1X preset to 4.8.3 – no auto-update available due to breaking changes in the engine.
- Updated PLAY.exe to 2.0.2.5 – fixed non-ASCII executable paths not working.
- Fixed archive creator not including `patches.fpd` for TRNG projects.
- Fixed incorrect assignment of secret audio track for TEN projects.
TEN nodes #
- Added nodes for weather and environmental conditions, such as horizon, starfield, or fog.
- Added nodes for custom bars and enemy health bars.
- Added nodes to create and customize the diary feature.
- Added nodes for using keypads.
- Added nodes to change transparency of moveables and statics.
- Added a node for showing ammo counter.
- Added a node to hide or show a moveable.
- Added a node to add or remove collision from a static mesh.
TEN base WAD #
- Added WATERFALL_SPRITES (1378) for use with the Waterfall Emitter object.
- Added DIARY_ITEM (986) and associated sprites slots (1384, 1385).
- Added Lara underwater floor trapdoor animation (442).
- Replaced stopwatch with a generic model due to legal reasons.
- Fixed incorrect sound effect playing during Lara’s sprint jump animation.
1.7.3 #
Tomb Editor #
- Fixed memory leaks while rendering wad objects.
- Fixed nodes randomly moving out of bounds.
- Fixed lists in nodes sometimes incorrectly saving selected value.
- Fixed lists in nodes giving an exception if no objects of specified type exist.
- Fixed incorrect slide direction calculations for sub-click heights.
- Fixed incorrect diagonal wall collision calculations below blocked portal sectors in TEN levels.
- Fixed incorrect normal calculations for opposite polygons sharing same vertices in TEN levels.
- Fixed garbage vertices in extremely large rooms in TEN levels.
- Added classic mirror workflow for TEN and edit portal dialog (use O hotkey or “Edit object” menu entry).
- Fixed .trg file’s #REPEAT# key not being read correctly for TRNG plugin triggers.
- Added transparency field in text drawing nodes.
- Added OnFreeze global event handling and TEN nodes to get and set freeze mode.
- Added TEN node to check Lara’s airborne status.
- Added TEN node to remove moveable effect.
- Added TEN nodes to get and set moveable animations from other slots.
- Added TEN nodes to get and set moveable collision state.
- Added TEN nodes to get and set hit points for a shatterable static mesh.
- Split flyby sequence path preview in case cut camera flag is present.
WadTool #
- Added ability to customize static mesh shatter attributes for TEN wads.
- Added “Disable Interpolation” animcommand type for TEN wads.
- Fixed exception in skeleton editor while replacing existing mesh if no new mesh was selected.
TIDE #
- Added new “More Actions…” menu in place of “Exit Project” button.
- Added the ability to re-apply an engine update.
- Improved autocomplete popup visuals for TRNG scripting.
- TombEngine.wad2 will now be added into a dedicated “Assets” folder when creating a new TEN project.
TEN Base WAD: #
- Added LARA_BINOCULARS_MESH (ID 29), used for seeing player using the binoculars in a mirrored room.
- Removed LARA_EXTRA_MESH2 as unused.
- Changed default braid to the one used in TR4.
1.7.2 #
Tomb Editor #
- Added native support for TRNG plugin triggers.
- Added smaller texture selection sizes into the texturing panel.
- Added adjustable quality settings for 3D objects (potentially fixes 3D view texture corruption).
- Added TEN nodes for revolving / stopping the revolution of an object around other object (vertically and horizontally).
- Added TEN nodes for checking and modifying last used inventory object.
- Added TEN nodes to generate particles from a static object or from a volume.
- Added TEN node to check if a particular sound is playing.
- Added TEN node to activate a camera.
- Added TEN node to attach the game camera to a moveable.
- Added TEN node to reset game camera if it has been modified.
- Added optional offset to TEN nodes for adding dynamic lighting to moveable or static objects.
- Added handling for OnUseItem event in node editor.
- Added ability to enable or disable particular event.
- Added drag-n-drop support for object ID controls in node editor.
- Increased TEN flipmap count up to 255.
- Improved geometry manipulation and texturing performance.
- Improved “Edit volume” window’s initial opening time.
- Improved Particle Generator nodes to allow user to choose a sprite number to use up to 100.
- Improved slope detection for more precise steps.
- Fixed illegal generation of slanted portals.
- Fixed wrong bone offsets for custom Lara outfits.
- Fixed title bar using dark mode even if Windows theme is not set to dark.
- Fixed incorrect sounds for all classic override TEN sound catalogs.
- Fixed “Set specified mesh visibility” TEN node.
- Fixed text nodes to allow usage of string keys in external script files.
- Fixed Trigger Window assigning wrong ExtraNG String IDs when path to Script directory is set up.
- Fixed UI for Emit Particle Node as previously hidden the source and destination point when the name was too long.
- Fixed ghost blocks not rotating when transforming rooms.
- Fixed textures at extra split level not rotating when transforming rooms.
WadTool #
- Added “In quicksand” and “Underwater” sound conditions for TEN.
- Fixed TR2 BIG_SPIDER sounds remapping incorrectly for TEN.
- Fixed animcommand editor incorrectly pasting selected command to selected frames if framerate is bigger than 1.
TIDE #
- Updated FLEP for new TRNG projects.
- FLEP widescreen patch will now be installed by default for new projects.
- Updated Plugin_Video for new TRNG projects – now makes the game DPI-aware.
- Updated TR1X preset to 4.5.1.
- When creating a new script file, the correct file format will now be automatically selected, depending on the current engine.
- Added the option to turn off auto closing of parentheses when working with .lua files.
- Fixed infinite loop when trying to switch projects after opening a .trproj file.
- Fixed Gameflow.lua not automatically saving when creating new levels in a TEN project.
- TEN Base WAD
- Changed stateID for animation 440 of LARA to 37 to fix errors when pulling the draggable body.
- Removed ANIMATING2 as it has been superseded by MINECART_SWITCH
1.7.3 #
Tomb Editor #
- Fixed memory leaks while rendering wad objects.
- Fixed nodes randomly moving out of bounds.
- Fixed lists in nodes sometimes incorrectly saving selected value.
- Fixed lists in nodes giving an exception if no objects of specified type exist.
- Fixed incorrect slide direction calculations for sub-click heights.
- Fixed incorrect diagonal wall collision calculations below blocked portal sectors in TEN levels.
- Fixed incorrect normal calculations for opposite polygons sharing same vertices in TEN levels.
- Fixed garbage vertices in extremely large rooms in TEN levels.
- Added classic mirror workflow for TEN and edit portal dialog (use O hotkey or “Edit object” menu entry).
- Fixed .trg file’s #REPEAT# key not being read correctly for TRNG plugin triggers.
- Added transparency field in text drawing nodes.
- Added OnFreeze global event handling and TEN nodes to get and set freeze mode.
- Added TEN node to check Lara’s airborne status.
- Added TEN node to remove moveable effect.
- Added TEN nodes to get and set moveable animations from other slots.
- Added TEN nodes to get and set moveable collision state.
- Added TEN nodes to get and set hit points for a shatterable static mesh.
- Split flyby sequence path preview in case cut camera flag is present.
WadTool #
- Added ability to customize static mesh shatter attributes for TEN wads.
- Added “Disable Interpolation” animcommand type for TEN wads.
- Fixed exception in skeleton editor while replacing existing mesh if no new mesh was selected.
TIDE #
- Added new “More Actions…” menu in place of “Exit Project” button.
- Added the ability to re-apply an engine update.
- Improved autocomplete popup visuals for TRNG scripting.
- TombEngine.wad2 will now be added into a dedicated “Assets” folder when creating a new TEN project.
TEN Base WAD: #
- Added LARA_BINOCULARS_MESH (ID 29), used for seeing player using the binoculars in a mirrored room.
- Removed LARA_EXTRA_MESH2 as unused.
- Changed default braid to the one used in TR4.
1.7.2 #
Tomb Editor #
- Added native support for TRNG plugin triggers.
- Added smaller texture selection sizes into the texturing panel.
- Added adjustable quality settings for 3D objects (potentially fixes 3D view texture corruption).
- Added TEN nodes for revolving / stopping the revolution of an object around other object (vertically and horizontally).
- Added TEN nodes for checking and modifying last used inventory object.
- Added TEN nodes to generate particles from a static object or from a volume.
- Added TEN node to check if a particular sound is playing.
- Added TEN node to activate a camera.
- Added TEN node to attach the game camera to a moveable.
- Added TEN node to reset game camera if it has been modified.
- Added optional offset to TEN nodes for adding dynamic lighting to moveable or static objects.
- Added handling for OnUseItem event in node editor.
- Added ability to enable or disable particular event.
- Added drag-n-drop support for object ID controls in node editor.
- Increased TEN flipmap count up to 255.
- Improved geometry manipulation and texturing performance.
- Improved “Edit volume” window’s initial opening time.
- Improved Particle Generator nodes to allow user to choose a sprite number to use up to 100.
- Improved slope detection for more precise steps.
- Fixed illegal generation of slanted portals.
- Fixed wrong bone offsets for custom Lara outfits.
- Fixed title bar using dark mode even if Windows theme is not set to dark.
- Fixed incorrect sounds for all classic override TEN sound catalogs.
- Fixed “Set specified mesh visibility” TEN node.
- Fixed text nodes to allow usage of string keys in external script files.
- Fixed Trigger Window assigning wrong ExtraNG String IDs when path to Script directory is set up.
- Fixed UI for Emit Particle Node as previously hidden the source and destination point when the name was too long.
- Fixed ghost blocks not rotating when transforming rooms.
- Fixed textures at extra split level not rotating when transforming rooms.
WadTool #
- Added “In quicksand” and “Underwater” sound conditions for TEN.
- Fixed TR2 BIG_SPIDER sounds remapping incorrectly for TEN.
- Fixed animcommand editor incorrectly pasting selected command to selected frames if framerate is bigger than 1.
TIDE #
- Updated FLEP for new TRNG projects.
- FLEP widescreen patch will now be installed by default for new projects.
- Updated Plugin_Video for new TRNG projects – now makes the game DPI-aware.
- Updated TR1X preset to 4.5.1.
- When creating a new script file, the correct file format will now be automatically selected, depending on the current engine.
- Added the option to turn off auto closing of parentheses when working with .lua files.
- Fixed infinite loop when trying to switch projects after opening a .trproj file.
- Fixed Gameflow.lua not automatically saving when creating new levels in a TEN project.
- TEN Base WAD
- Changed stateID for animation 440 of LARA to 37 to fix errors when pulling the draggable body.
- Removed ANIMATING2 as it has been superseded by MINECART_SWITCH