1.7.2 #
Tomb Editor #
- Added native support for TRNG plugin triggers.
- Added smaller texture selection sizes into the texturing panel.
- Added adjustable quality settings for 3D objects (potentially fixes 3D view texture corruption).
- Added TEN nodes for revolving / stopping the revolution of an object around other object (vertically and horizontally).
- Added TEN nodes for checking and modifying last used inventory object.
- Added TEN nodes to generate particles from a static object or from a volume.
- Added TEN node to check if a particular sound is playing.
- Added TEN node to activate a camera.
- Added TEN node to attach the game camera to a moveable.
- Added TEN node to reset game camera if it has been modified.
- Added optional offset to TEN nodes for adding dynamic lighting to moveable or static objects.
- Added handling for OnUseItem event in node editor.
- Added ability to enable or disable particular event.
- Added drag-n-drop support for object ID controls in node editor.
- Increased TEN flipmap count up to 255.
- Improved geometry manipulation and texturing performance.
- Improved “Edit volume” window’s initial opening time.
- Improved Particle Generator nodes to allow user to choose a sprite number to use up to 100.
- Improved slope detection for more precise steps.
- Fixed illegal generation of slanted portals.
- Fixed wrong bone offsets for custom Lara outfits.
- Fixed title bar using dark mode even if Windows theme is not set to dark.
- Fixed incorrect sounds for all classic override TEN sound catalogs.
- Fixed “Set specified mesh visibility” TEN node.
- Fixed text nodes to allow usage of string keys in external script files.
- Fixed Trigger Window assigning wrong ExtraNG String IDs when path to Script directory is set up.
- Fixed UI for Emit Particle Node as previously hidden the source and destination point when the name was too long.
- Fixed ghost blocks not rotating when transforming rooms.
- Fixed textures at extra split level not rotating when transforming rooms.
WadTool #
- Added “In quicksand” and “Underwater” sound conditions for TEN.
- Fixed TR2 BIG_SPIDER sounds remapping incorrectly for TEN.
- Fixed animcommand editor incorrectly pasting selected command to selected frames if framerate is bigger than 1.
TIDE #
- Updated FLEP for new TRNG projects.
- FLEP widescreen patch will now be installed by default for new projects.
- Updated Plugin_Video for new TRNG projects – now makes the game DPI-aware.
- Updated TR1X preset to 4.5.1.
- When creating a new script file, the correct file format will now be automatically selected, depending on the current engine.
- Added the option to turn off auto closing of parentheses when working with .lua files.
- Fixed infinite loop when trying to switch projects after opening a .trproj file.
- Fixed Gameflow.lua not automatically saving when creating new levels in a TEN project.
- TEN Base WAD
- Changed stateID for animation 440 of LARA to 37 to fix errors when pulling the draggable body.
- Removed ANIMATING2 as it has been superseded by MINECART_SWITCH