AI_MODIFY
object won’t allow it to land, the wasp will always fly).Misc::IsSoundPlaying()
to check if a specific sound is being played.Camera:SetPosition
not updating camera position when it is played simultaneously.Moveable:GetAirborne
and Moveable:SetAirborne
.Moveable:GetLocationAI
and Moveable:SetLocationAI
.ID_BOSS_SHIELD
and ID_BOSS_SHOCKWAVE_EXPLOSION
slots.Moveable:SetVisible
has been added. MakeInvisible is now an alias for SetVisible(false)
.Moveable:MeshIsVisible
-> GetMeshVisible
.Moveable:SetMeshVisible
has been added to replace ShowMesh
/HideMesh
.Moveable:MeshIsSwapped
-> GetMeshSwappedCamera:SetPosition
now updates the position if it’s called while it’s being played.Room
class and several methods for it.Flame_Emitter1
and death blocks.TR4_SMASH_ROCK
(tomb4 default).AI_MODIFY
and AI_GUARD
behaviour.GetEffect
, SetEffect
and SetCustomEffect
(for coloured fire).GetTarget
, GetVehicle
and TorchIsLit
.Flow.EnableMassPickup
for mass pickup functionality.Flow.EnableLaraInTitle
for displaying Lara in title flyby.Flow.EnableLevelSelect
for title flyby level selection.level.secrets
for level-specific secret count.First beta release.