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Download
Tomb Editor Suite (32-bit)
Tomb Editor Suite (64-bit)
Changelogs
TombEngine Changelog
Tomb Editor Suite Changelog
Documentation
Game Settings
Level Settings
OCB and Setup Instructions
Tomb Editor Node List
Node Editor Reference Guide
Lua Documentation
Resource Downloads
Tutorials
1.7.2
Tomb Editor
Added native support for TRNG plugin triggers.
Added smaller texture selection sizes into the texturing panel.
Added adjustable quality settings for 3D objects (potentially fixes 3D view texture corruption).
Added TEN nodes for revolving / stopping the revolution of an object around other object (vertically and horizontally).
Added TEN nodes for checking and modifying last used inventory object.
Added TEN nodes to generate particles from a static object or from a volume.
Added TEN node to check if a particular sound is playing.
Added TEN node to activate a camera.
Added TEN node to attach the game camera to a moveable.
Added TEN node to reset game camera if it has been modified.
Added optional offset to TEN nodes for adding dynamic lighting to moveable or static objects.
Added handling for OnUseItem event in node editor.
Added ability to enable or disable particular event.
Added drag-n-drop support for object ID controls in node editor.
Increased TEN flipmap count up to 255.
Improved geometry manipulation and texturing performance.
Improved “Edit volume” window’s initial opening time.
Improved Particle Generator nodes to allow user to choose a sprite number to use up to 100.
Improved slope detection for more precise steps.
Fixed illegal generation of slanted portals.
Fixed wrong bone offsets for custom Lara outfits.
Fixed title bar using dark mode even if Windows theme is not set to dark.
Fixed incorrect sounds for all classic override TEN sound catalogs.
Fixed “Set specified mesh visibility” TEN node.
Fixed text nodes to allow usage of string keys in external script files.
Fixed Trigger Window assigning wrong ExtraNG String IDs when path to Script directory is set up.
Fixed UI for Emit Particle Node as previously hidden the source and destination point when the name was too long.
Fixed ghost blocks not rotating when transforming rooms.
Fixed textures at extra split level not rotating when transforming rooms.
WadTool
Added “In quicksand” and “Underwater” sound conditions for TEN.
Fixed TR2 BIG_SPIDER sounds remapping incorrectly for TEN.
Fixed animcommand editor incorrectly pasting selected command to selected frames if framerate is bigger than 1.
TIDE
Updated FLEP for new TRNG projects.
FLEP widescreen patch will now be installed by default for new projects.
Updated Plugin_Video for new TRNG projects – now makes the game DPI-aware.
Updated TR1X preset to 4.5.1.
When creating a new script file, the correct file format will now be automatically selected, depending on the current engine.
Added the option to turn off auto closing of parentheses when working with .lua files.
Fixed infinite loop when trying to switch projects after opening a .trproj file.
Fixed Gameflow.lua not automatically saving when creating new levels in a TEN project.
TEN Base WAD
Changed stateID for animation 440 of LARA to 37 to fix errors when pulling the draggable body.
Removed ANIMATING2 as it has been superseded by MINECART_SWITCH