What are Pushable Objects? #
These game elements open doors to player interaction—push, pull, and climb. They’re keys to puzzle-solving, adding depth to your levels. In a level designer’s arsenal, pushable objects shine. Craft puzzles, set obstacles, reveal secrets or create challenging platforms. The possibilities are as vast as your imagination. Stay tuned as we explore TEN engine implementation, new features, and practical tips in upcoming posts. Elevate your level design game with pushable objects!
Open Tomb Editor. Navigate to Level Settings, then Object Files. Click ‘Add,’ select the wad with your pushable object then Press Apply and OK.
Your pushable object is now on the level! Find ‘Pushable_Object’ and ‘Pushable_Object_Climbable’ in the Items window. Drag them onto the level floor and compile your level.
Jump in-game, and witness your pushable creations in action!
Climbable Pushables. #
A nostalgic revival! Originally climbable in Tomb Raider 1-3, they lost their ascent in Tomb Raider 4. Now, with a simplified setup, they’re back to their climbing glory. The magic? Their height is effortlessly configured in Wadtool’s collision box. No more complex formulas—just intuitive design! In Wadtool you can resize the collision box by pressing the button calculate or setting the values manually in the Resize area, for higher control.
OCB + 1: Allows to push pushable off edges #
Pushables defy physics! Enjoy new animations made by Geckokid as they smoothly glide through the edges.
OCB + 2: Do NOT align at center. #
OCB + 4: Is Buoyant #
OCB Table #
Use the table below to find the correct OCB.
OCB | Can Push Down | Not Centering | Is Buoyant | Classic Animations |
0 | NO | NO | NO | NO |
1 | YES | NO | NO | NO |
2 | NO | YES | NO | NO |
3 | YES | YES | NO | NO |
4 | NO | NO | YES | NO |
5 | YES | NO | YES | NO |
6 | NO | YES | YES | NO |
7 | YES | YES | YES | NO |
8 | NO | NO | NO | YES |
9 | YES | NO | NO | YES |
10 | NO | YES | NO | YES |
11 | YES | YES | NO | YES |
12 | NO | NO | YES | YES |