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Tomb Engine Changelog
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Last updated: 19 February 2026
Teeth Spikes
(TEN.Objects.ObjID.TEETH_SPIKES)
Setup Instructions
Can be freely rotated inside Tomb Editor.
Restored original impaling animation as seen in TR1-TR3.
OCB 0: Triggered once, sticking out constantly.
OCB 1: Spikes stuck out constantly.
OCB 2: Stick out once and retract forever.
OCB 3+: specifies spikes retraction delay in frames, i.e. OCB 30 = spikes will delay for 1 second, OCB 60 = 2 seconds, etc
Damage from teeth spikes is now dependent on the object’s collision.