Last updated: 19 February 2026

Teeth Spikes

(TEN.Objects.ObjID.TEETH_SPIKES)

Setup Instructions

  • Can be freely rotated inside Tomb Editor.
  • Restored original impaling animation as seen in TR1-TR3.
  • OCB 0: Triggered once, sticking out constantly.
  • OCB 1: Spikes stuck out constantly.
  • OCB 2: Stick out once and retract forever.
  • OCB 3+: specifies spikes retraction delay in frames, i.e. OCB 30 = spikes will delay for 1 second, OCB 60 = 2 seconds, etc
  • Damage from teeth spikes is now dependent on the object’s collision.