TEN.Objects.ObjID.ELECTRIC_BALL
ELECTRIC_BALL in the desired room.ELECTRIC_BALL_IMPACT_POINT objects in the same room.ItemFlags Reference
Setup Instructions
ELECTRIC_BALL in the target room.Example Configurations
Standard Ball
ItemFlags[0] = 7; // switch-off distance
ItemFlags[1] = 3; // attack distance
ItemFlags[3] = 70; // cooldown
ItemFlags[4] = 70; // glow decay
ItemFlags[6] = 20; // damage ticks
Fast-Attack Ball
ItemFlags[0] = 7; // switch-off distance
ItemFlags[1] = 3; // attack distance
ItemFlags[3] = 40; // shorter cooldown
ItemFlags[4] = 60; // faster glow decay
ItemFlags[6] = 10; // fewer damage ticks
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