As seen in the final level from Tomb Raider 4.
This object works as a normal puzzle but the player can put the statue on top from any side , rather then standing directly in front of it.
The object consists of two meshes:
- Mesh 0: plinth
- Mesh 1: statue.
Setup:
- Place object on tile and use KEY trigger.
- ItemFlag[0]: animation frame the object appears on plinth. Default is frame 45.
- OCB 1 – 16: Puzzle item slot used for the object. Default is PUZZLE_ITEM1.
- Use global meshswap nodes to swap the meshes for different objects if required.