The enemy jeep from TR4 has been re-implemented into TombEngine but the setup has changed. It requires the use of AI_X1 and AI_X2 objects and the OCB is set for these objects depending on what is required.
AI_X1:
Place the objects in the map and change the OCB, in order from 0 to 31 and the jeep will follow.
AI_X2:
OCB 1: Drop grenade.
OCB 2: Fall down a hole. (change animation and states for fall distance)
OCB 3: Jump over pit
OCB 4: Wait until player is near.
OCB 5: Disappear.
OCB 6: Activate heavy trigger.
OCB 7: Alternate Fall down a hole (change animation and states for fall distance)
OCB 8: Jump pit (change animation and states for customisation).
Enemy Jeep Object:
OCB 0: Will not continue unless player is in a vehicle.
OCB 1: Will continue regardless of whether the player is in any vehicle.