Horseman and Horse
WadTool Slot Number: 259
				
					TEN.Objects.ObjID.HORSE / HORSEMAN
				
			

Setup Instructions

Contains 4 objects:

  • HORSE
  • HORSEMAN
  • PUZZLE_ITEM (gem)
  • PUZZLE_HOLE (for gem)

The HORSEMAN can be used as an enemy alone.

Put the gem (puzzle_item) on the same square as the horseman if you want it to drop it after death.

For the HORSEMAN first to ride the HORSE, place both on the map with an AI_FOLLOW nullmesh (in the TEN base wad) on the same square as both of them. Then, trigger them both.