Last updated: 22 February 2026

Bridges

(TEN.Objects.ObjID.BRIDGE_FLAT / BRIDGE_TILT1 / BRIDGE_TILT2)

Setup Instructions

  • Use to simulate a walkable and grabbable surface.
  • This object can be positioned freely without requiring any specific trigger beneath it. It also can be rotated and adjusted in real-time through Lua. Additionally, any items placed on a moving platform will be transported along with it. The only condition is that pickup must be activated (1-5 bits set in the edit object window or manually activated).
  • The surface that the player can stand on is taken from the bridge object’s collision.

BRIDGE_FLAT by default is one block in size and flat.

BRIDGE_TILT1 is one block in size and slopes 1 click.

BRIDGE_TILT2 is one block in size and slopes 2 clicks.