OCBs In a dry room:
0 – 7 – small constant vertical steam in centre of tile (no damage)
8 – 15 – constant horizontal shot of steam
888 – Constant steam in direction of cone (causes damage)
OCBs In a water room:
0 – intermittent stream of bubbles rising
1 – constant stream of bubbles rising
More precise OCBs in a dry room (by EssGee)
128 – 3–4 seconds of horizontal steam with a 0.25-second pause
248 – 3–4 seconds of horizontal steam with a 0.5-second pause
488 – 3–4 seconds of horizontal steam with a 1-second pause
968 – 3–4 seconds of horizontal steam with a 2-second pause
1448 – 3–4 seconds of horizontal steam with a 3-second pause
1928 – 3–4 seconds of horizontal steam with a 4-second pause
2408 – 3–4 seconds of horizontal steam with a 5-second pause
2888 – 3–4 seconds of horizontal steam with a 6-second pause
3368 – 3–4 seconds of horizontal steam with a 7-second pause
3848 – 3–4 seconds of horizontal steam with an 8-second pause
4328 – 3–4 seconds of horizontal steam with a 9-second pause
4808 – 3–4 seconds of horizontal steam with a 10-second pause
7688 – 3–4 seconds of horizontal steam with a 16-second pause
-2008 – small, vertical steam at the corner of a square